The Gamification Report Blog

The Updated Guide to Gamification Design: 4 Common Pitfalls to Avoid corporate training game-based learning gamification Aug 30, 2023

Gamification has become an essential tool in the realms of corporate learning, talent management, and numerous other sectors. But as this concept evolves, so do the mistakes that come with its implementation. Below, we explore the four most common pitfalls in gamification design and how to avoid...

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Gamified and Game-Based Learning: Revolutionizing Education in the Digital Age adult learning corporate training game-based learning gamification Aug 23, 2023

In a world where engagement and interactivity have become the cornerstones of effective education, gamified and game-based learning have emerged as powerful tools that are reshaping the modern educational landscape. As traditional methods evolve to meet the demands of a digital era, educators and...

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3 Fundamental Questions that Earn L&D a Seat at the Table business objectives corporate training instructional design Aug 08, 2023

It’s probably no surprise to you, but investing in employees pays off.

Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention,...

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GamiCon48V Pairing Leaders and Legends for 48-Hours of Online Gamified Learning adult learning corporate training game-based learning gamification instructional design Mar 07, 2023

GamiCon48V ran for 48 CONSECUTIVE hours! Each session stood out with creativity, bursting interaction, and skillful use of playful learning to solve most any design challenge. Participants learned from amazing world-class speakers as they shared and workshopped their creative...

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5 Steps to Create Successful Gamified Learning Programs corporate training game-based learning gamification instructional design Feb 21, 2023

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we...

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How to Survive a 48-hour Virtual Conference adult learning corporate training game-based learning gamification Feb 16, 2023

by Monica Cornetti
GamiCon Gamemaster

Conferences can be a valuable opportunity to network, learn about new trends and developments, and gain new skills and insights. At GamiCon48V, a truly global event, we circle the globe twice over a 48-hour period as we learn and grow with speakers...

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Are You Designing Learning Experiences to Include Movement? adult learning corporate training instructional design Jan 02, 2023

Two years ago, I moved about as far south as you can move in the State of Texas. Down here, my life would go more smoothly if I could at least understand spoken Spanish (9 damas bailando), but… 

People who teach language acquisition are perhaps rightfully faultfinding of...

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